Prometheus Posted February 4 Share Posted February 4 Palworld server costs near $500K per month as network engineer is ordered to 'never let the service go down no matter what' Monster-collecting survival game Palworld has amassed an astonishing 19 million players, and that extraordinary success isn't coming cheap for its indie developer: Palworld's projected February server costs are over 70 million yen, according to a post from Pocketpair CEO Takuro Mizobe. That comes to over $475,000 USD. "Wait, maybe we'll go bankrupt from server fees?" joked Mizobe (machine translated from Japanese). I wouldn't worry too much. Pocketpair says it's sold about 12 million copies of Palworld on Steam. At $30 each, that puts Palworld's gross revenue at $360 million so far, and that's ignoring its Xbox sales (it's on Game Pass, too). Steam's revenue cut drops from 30% to 20% after a certain threshold, but for the sake of argument, let's just give Steam a flat 30% cut of that $360 million. That still leaves Pocketpair with $252 million before expenses. $6 million a year in server costs doesn't look quite so untenable next to that number. "Following the order to never let the service go down no matter what, we have prepared servers without regard to cost," said Palworld network engineer Chujo Hiroto in an English response to Mizobe's post. "We will continue to give our all to ensure that all players can enjoy to the fullest! $478,000..." Palworld obviously isn't going to keep selling over 12 million copies a month, and unlike online games which justify their high upkeep and ongoing development costs with premium cosmetics and seasonal moneymakers like battle passes, Palworld contains no microtransactions at the moment. Read more. Quote Link to comment Share on other sites More sharing options...
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